The novelty of this game is that it all fits in a tiny mint tin. Making it easy to take with you anywhere.
It’s a nice day in Meepleton. You and your friends are enjoying the day without a care in the world . . .
BOOM! Transformers blow, cars crash, people fall to the ground. Phew, you’re wobbly but okay.
RAWR! Nearby, a giant monster wreaks havoc!
Hurry! Get to the school’s forgotten fallout shelter.
The idea of the game is that a giant green radioactive monster has appeared and you need to get your guys into the shelter with some provisions to be safe. You need 2 of you to collect the provisions and 4 of you to pull the fallout shelter door shut.
You start out the game like this. Which takes about 1 minute to set up. One of your five guys is standing but the others are laid down on the floor. You need to roll 7 (any combination) on the dice to do anything. Rolling 7 means you can help one guy to his feet, or move one guy into the shelter.
The green piece is the monster and he has a green dice that starts on 6. If you roll a double 6 then his dice turns to 5, then if you roll a double 5 it moves to 4 and so on. If the monster's dice reaches 1 and you roll a double 1 then you have to sacrifice a guy to be eaten by him.
Once you have 2 guys in the shelter you can use a roll of 7 to move them both to the provisions and then another roll to return them to the shelter.
Once you have 4 guys and some provisions in the shelter you can use a roll of 7 to close the door. You've won!
The game is very fast paced because there are no turns, you both roll at the same time as fast as you can to try roll 7 over and over. Besides moving your own guys around you can choose to sabotage your opponent with your roll of 7. You can lay down one of his guys or remove them from the shelter.
Each game takes anything between 3-10 minutes to play. You only need a small surface to play it on. The worst thing is trying to find a surface that makes rolling quick, the dice bounce or spin on anything too shiny. A good tactic is to cup your hand to roll into so the dice doesn't take too long to roll. It's very competitive!
There are a few variations on the game to change things up if you get bored too.Leigh came up with the idea of a third person playing as the monster and rolling dice to try get him down to 1 on his dice quicker to sabotage the game. We played it that way and it was a fun way to involve a third person, good idea Leigh!
Ratings: JD - 4, Emma - 4, Leigh - 3, Erin - 0
Me and JD really enjoy this game whereas Leigh is displeased by the fast-paced action and Erin was completely unimpressed by the whole idea of the game. You can't win 'em all.
To buy this game or other Mint Tin games go to http://subquark.com/#
Other Game Reviews:
Battleblock Theater
Cluedo
Guts of Glory
Spelunky
Escape: Curse of the Temple
Exit: The Polar Station
Dungeons & Dragons
Keep Talking & Nobody Explodes
Monopoly Deal
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